- Explains how to use emotion, attention, memory, engagement, enjoyment, transfer, practice and retention to create effective learning content and interactions
- Shows how to make evidence-based decisions when creating learning and development (L&D) content and initiatives to ensure that the learning makes a tangible difference to employees
- Includes practical examples and expert advice on how to design each aspect of learning content including audio, visual, text, graphics, simulations and both virtual and augmented reality
- Provides coverage of user experience (UX), design thinking and blended learning which can be applied to face-to-face, remote and digital learning
- Contains a jargon-busting glossary to demystify learning experience terms and acronyms